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Blog Archive

Thursday 29 September 2011

Apple denied in multi-touch trademark claim

Apple denied in multi-touch trademark claim

Apple's attempt to trademark the term multi-touch has been denied by the United States Patent and Trademark office.

The original filing to trademark the name was submitted by Apple on 9 January 2007 – the date the original iPhone launched but a ruling by the trademark trial and appeal board has insisted that the term cannot be claimed.

"…we find that 'multi-touch' not only identifies the technology, but also describes how a user of the goods operates the device," explained a statement from the board.

Familiar

Multi-touch is now a familiar term to describe a touchscreen in which multiple points of contact can be interpreted.

This has allowed pinching to zoom and multiple tap entry, features found on many tablets, phones and, of course, Apple's iPhone and iPad.

So, Apple will not be claiming ownership of the term, which has now moved into common usage.



Tutorial: 5 ways Windows secretly tracks your activities

Tutorial: 5 ways Windows secretly tracks your activities

5 ways Windows secretly tracks your activities

Your PC is watching you - and carefully taking notes. Launch an application, open a file, tweak a setting, visit a website, just about everything you do gets recorded by Windows and your applications, and saved in a list somewhere for later use.

In some cases, of course, this is very obvious. You probably know that your web browser holds all kinds of details about recent internet sessions, for instance, and if you're unhappy about this then you can generally clear most of them in a click or two.

But other tracking technologies are far more obscure. For example, did you know that Windows maintains a detailed record of the programs you launch, how often you run each one, when a program was run last, and how it was used?

There is no way to view this list from the Windows interface, to turn off the tracking, or even to know it's going on - but with one small, portable program, any snooper with access to your system can learn a great deal about how you use your PC.

And it's not alone: there are plenty of other obscure ways in which Windows and your applications track your PC activities.

It is possible to fight back, though, and many of these technologies can be disabled, if you'd prefer it that way. Of course you have to know they exist, first, so let's take a closer look at some of the many hidden ways in which Windows tracks your every move.

1. UserAssist

Every time you run a program, Windows records details of that particular session under a Registry key called UserAssist.

This list can go back for a very long time: they don't just record the "last 10 apps", you may have 1,000 or more listed. There's a "Last used" date here, and also the number of times a program has been run, so at a glance a snooper could see which applications you use most often.

You can't view this information easily, though, as Windows encrypts it. So it's wise to get a little help from a tool like UserAssist (grab the XP/ Vista version or the Windows 7 version). No need to install the program, just run it and you'll see a table listing all the software you've been running recently: easy.

This can have some useful applications of its own. Are you wondering what your kids are running on their PC, for instance? Or how an employee is really using a company computer? UserAssist makes it easy to find out.

If you just want to protect your privacy on your own system, though, there are a couple of options.

The first is to delete the current UserAssist database. You can do this with the UserAssist program (click Commands > Clear All), or via a cleanup tool like CCleaner (click Cleaner, choose the Windows tab, select Advanced, and ensure "User Assist History" is checked).

Or to turn off this tracking altogether, click Commands > Logging Disabled within the UserAssist tool, reboot, and these details won't be recorded any more.

2. Prefetch files

Whenever you launch a program on your PC, Windows notes the associated files and areas of your drive that are accessed, and then in future it preloads these so your apps start more quickly. Which works for us.

Of course, there is a small privacy issue here as the names of all the programs you've launched recently are easily visible to anyone who can browse the \Windows\Prefetch folder.

What should you do, then? For most people we'd recommend you leave Prefetch alone: it's a good idea which improves your system performance.

If you value privacy above all else, though, you can simply delete the contents of the \Windows\Prefetch folder occasionally (you'll need to have permission to view protected operating system files, see Tools > Options > View in Windows 7).

Or, alternatively, you can apply a simple Registry tweak.

Go to HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Session Manager\Memory Management\PrefetchParameters, and double-click the EnablePrefetcher key. Then set its value to 2 if you want to enable only boot prefetching (applications won't be tracked), or 0 to disable prefetching altogether.

Disable prefetch

3. Jump Lists

Windows 7 introduced a new idea, Jump Lists, convenient shortcuts which appear when you right-click a taskbar button.

Just like Prefetch files, these are generally a good thing. If you want to reopen a recent document in Word, say, there's no need to go via the application menu: just right-click its taskbar button and choose your file from the list.

But of course this means that snoopers can now also find out more about what you've been doing with a few right-clicks.

JumpList

And there are other complications. You might delete a reference that you've opened a particular document in your original application, for instance, but this won't necessarily be removed from the jump list. And even if it is, it may be possible to detect that deletion, and perhaps even recover the original entry.

For us, jump lists offer more than enough convenience to outweigh these privacy risks, and so we're happy to leave them working as they are.

But if you disagree then you might want to take action.

One option is just to manually delete particular (or all) jumplists. You'll find them at %APPDATA%\Microsoft\Windows\Recent\CustomDestinations and %APPDATA%\Microsoft\Windows\Recent\AutomaticDestinations (the folders are hidden, even if you've told Explorer to display system folders, so you'll need to paste this path directly into Explorer or the Start menu shortcut).

Or you can prevent Windows recording details about recently-opened documents at all by right-clicking the Start button, selecting Properties > Start Menu, then clearing both the Privacy checkboxes.

4. Storage devices and networks

Windows is particularly good at tracking hardware use. And this can have its advantages.

If you run a business, say, and someone plugs in a USB flash drive to a company PC, then copies some confidential files across, they might think their crime has left no trace: but that would be a mistake. The reality is that Windows maintains details on every USB device which connects to your PC, and when the last connection was made.

To view this for yourself, install a copy of OSForensics, launch the program, and click Recent Activity > Scan. Select "Date" in the "Sort by" box, choose "USB" in the "Show Only" list and the program will show you every USB storage device which has ever been connected to your system.

OSForensics

And that's just the start. Windows also records every wireless network your system has connected to, which could be interesting for laptops: select "WLAN" in the "Show Only" list for a closer look.

In theory, at least, this data could be removed by deleting the relevant Registry keys (see HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\EMDMgmt for a list of USB drives, for instance).

In practice, though, it's not so straightforward. Search the Registry for name of a drive and you'll find it mentioned everywhere; this information is very widespread and it can't all be deleted safely. So if you do try to clean your system of particular references, be very careful - we wouldn't recommend you do anything until you've protected yourself with a system restore point and a full system backup, just to be safe.

5. Registry tricks

View your Registry via REGEDIT and it appears to be just a bunch of settings, but in reality Registry keys have a little more to them. And perhaps the most interesting additional property is a "last written" time, which shows you when a particular key (though not a value) was written.

To see how this works, just download a copy of Aezy Registry Commander, and start browsing. Look to the right of any Registry key (the yellow folders) and you'll see a "write time" which shows you when this was last changed.

This has all kinds of applications. If any of your programs write to the Registry when you use them, for instance, then those write times will reveal which applications you were using, when, and maybe even offer some clues as to how you were using them (depending on which area of the Registry had been changed).

RegistryDate

What's more, you can't turn this behaviour off. The Registry will always update its timestamps when keys are rewritten.

So you can disable some of the more comprehensive tracking technologies, then, like jump lists and UserAssist, and that can make a great deal of sense on shared PCs: you'll greatly improve your privacy.

But there will always be other methods, like Registry write times, file last access times and so on, which will provide a way in which others can find out what you're doing.

So our advice would be not to get too paranoid, and don't take actions which will adversely affect your PC (like turning off prefetching): the privacy gains will be minimal, and it anyone wants to discover more about your activities then there are plenty of other ways to do so, anyway.



Opinion: Why you should buy a 3D PC monitor - and it's not for 3D

Opinion: Why you should buy a 3D PC monitor - and it's not for 3D

Why you should buy a 3D PC monitor

What started out as a small whine - a barely audible fizzing whisper in the background - has now become an unmistakable rushing noise. Soon it will be a deafening roar.

I speak of the air rapidly escaping from the 3D bubble, and by that I'm referring to stereoscopic 3D, not 3D graphics rendering.

Of course, you wouldn't know it from the relentless onslaught of 3D-enabled products. Whether it's tablets with 3D cameras or smartphones with lenticular screens, the sheer momentum of 3D freight train will keep pushing new gadgets and devices down the product-release track for a while yet. But never mind bursting bubbles and runaway rail vehicles, the point is that the 3D revolution is over before it's really begun.

By all accounts, sales of 3D-capable HDTVs are already on the wane. Meanwhile, even the marketing might of Hollywood can't convince punters that 3D movies are the next big thing.

On the whole, 3D movies have tanked. Even when they do score, reports suggest movie-goers prefer the 2D version of 3D movies at a rate of two to one.

Still, there's at least one unanticipated benefit for the PC platform in the form of improved LCD monitor image quality. All the 3D hype and hoopla might just have been worth it after all.

Lack of progress

The problem with PC monitors, you see, is a lack of technical progress and choice. Yes, really. The huge array of panels at your local PC store, all plastered with stickers proclaiming unimaginable feats of image rendering, is an illusion. Take a closer look and you'll soon discover that the LCD monitor market has largely concentrated around a very narrow set of specifications and technologies.

Put simply, almost every remotely affordable monitor has a TN panel with a native resolution of 1,920 x 1,080 pixels. TN panels are the cheapest, but also offer the poorest results by every image quality metric save pixel response. Meanwhile, that 1080p native resolution may be plenty for £100 worth of 22-inch screen, but it's a lot less satisfactory extended to 24-inch and beyond.

As it happens, the latest 3D-capable monitors don't address any of that. They too are almost exclusively 1080p TN screens in various sizes, but what they do deliver is 120Hz refresh rates - double that of a standard PC monitor. It makes an enormous difference.

Find that hard to believe? I'm right with you. Bigging up high-Hz refresh rates is one of the more odious marketing strategies used to flog HDTVs, and the benefits of 200Hz over 100Hz are pretty marginal.

Moreover, if you do the maths based on the pixel response of a modern PC monitor, increasing the refresh rate beyond the standard 60Hz seems futile. After all, if the full white-to-black response rate of most LCDs is roughly in the 15ms region, anything above 60Hz ought to be fairly redundant. The LCD panel simply won't be able to respond quickly enough.

Then there's the debate over how many frames per second the human eye can truly perceive. Modern cinema remains at just 24 frames per second. It's true that projectors with triple-shutter blades are commonly used, resulting in 72 images per second, but the number of different images displayed per second remains 24, which is enough for fluid motion.

A lovely thing

It's all fascinating stuff, but what I can tell you with absolute certainty is that a 120Hz monitor is a lovely, lovely thing. Suddenly, everything you touch or tweak with the mouse pointer moves more smoothly. Your whole PC feels more responsive. It's an absolutely unmistakable effect, and once you've experienced it for the first time you won't want to go back.

Let me be clear about this - I'm not talking about dancing around the virtual battlefield of a popular online game and appreciating the benefits in terms of improved hair-trigger responses. I'm talking about juggling windows on the desktop and scrolling web and document pages - routine stuff we all do every day.

That's all very well, you might be thinking, but slightly smoother computing is no big deal. To which my response would be: try it before you knock it.

I personally didn't expect the increase in desktop refresh from 60Hz to 120Hz to be perceptible, much less beneficial. In fact, if it wasn't necessary to run the desktop at 120Hz (rather than merely running certain applications at increased Hz) in order to test some of the latest 3D gubbins on the PC, I likely would not have noticed the difference.

But it is, and I duly did. Now I need a new monitor.



Buying Guide: What webcam: 5 reviewed and rated

Buying Guide: What webcam: 5 reviewed and rated

What webcam should you buy?

Despite laptops having built-in webcams these days, desktop PCs don't have this luxury.

So, if you want to buy an HD webcam for video calling using Skype or Google Talk, look no further - we've rounded up five of the best HD webcams to find out which one has the best set of features including sound and image quality.

And, what's more, they're not as expensive as you'd think.

1. Genius eFace 1325R - £23

Genius eface 1325r

The Genius eFace 1325R doesn't feel like the most robustly built webcam, with a rather lightweight feel to it. It has been designed to fold flat to easily carry about and due to this design it makes setting up the camera slightly tricky: the webcam's base isn't heavy enough to hold the camera still, though clipping it to a monitor works fine.

The image quality is good, though on the default settings the colours are a little washed out. The eFace 1325R does come with a plethora of settings to improve the image quality, and we discovered that clearing the 'Auto' option next to 'White Balance' gave a much more natural colour to the image.

The eFace 1325R comes with CrazyTalk CamSuite Pro, which provides a few fun features for editing your webcam, including some very basic augmented reality effects. Most of them look pretty awful, and the Avatar Live function – that turns your face into a talking animal or ventriloquist's dummy - is just plain creepy. Oddly it makes the eFace 1325R video quality look awful, whereas when we tried it on an instant messaging program the quality was fine.

Verdict: 64%

2. Logitech HD Webcam C270 - £18

Logitech c270

The Logitech HD Webcam C270 might have a budget price, but it certainly doesn't have budget performance. The video footage is bright and clear, with the 720p resolution picking up most details well.

The images aren't perfect, and fine lines in particular come out as jagged, but this isn't going to be too much of an issue when the image is confined to a small panel while instant messaging. The refresh of the camera is very good, with hardly any of the lag that can sometimes make video chats so disconcerting.

Even though the microphone is only small, the sound quality is very good, though it is a bit on the quiet side. Leaning in to speak results in a clear sound with no distortion, but it's not the most comfortable of positions.

The Logitech comes with some decent calibration software, including the ability to pan and zoom. As you'd expect from a camera of this price the zoom is digital rather than optical, so there is some obvious loss of image quality. This is a great value offering all the same.

Verdict: 75%

3. Microsoft Lifecam HD-3000 - £18

Microsoft lifecam hd3000

The Microsoft LifeCam HD-3000 is a small yet powerful webcam that sits unobtrusively on top of your monitor or laptop screen. Not only does the 720p video feed look fantastic, the camera also captures widescreen footage. The wider viewing space is great if you're with a group of people who want to appear in shot.

The video quality, as a whole, is fantastic, with even minor details reproduced brilliantly. The colours are very natural, especially skin tones, and the quality is maintained even in low-light.

Microsoft's proprietary TrueColor technology only makes the slightest difference however; the lens in this webcam handles colours well without any software enhancements.

The microphone is excellent at picking up voices from a distance, though we found that sound quality wasn't as good as the Logitech HD.

The excellent video quality does make up for this, but if you want a webcam to double up as a microphone for voice calling and recording, then the LifeCam HD-3000 might not be enough.

Verdict: 83%

4. Microsoft Lifecam Studio - £53

Lifecam studio

Where the LifeCam HD-3000 is a rather sleek and nimble webcam (well, as sleek and nimble as Microsoft's designers are capable of) the Microsoft LifeCam Studio is a bit of a monstrosity. It looks more like CCTV camera perched in a crime-riddled alleyway than a webcam placed on your monitor.

But don't let the looks put you off – this is an excellent camera capable of some truly fantastic video footage. The Microsoft LifeCam Studio can capture 1080p widescreen footage and comes with autofocus for excellent video quality. Be warned though: if you are running the video at full 1080p HD with augmented reality effects turned on, the CPU usage of your PC spikes and the frame rate of the video drops.

For video chat, unless both you and your contacts have a fast internet connection and no data cap, broadcasting at full HD is out of the question. For video blogging and uploading to YouTube however, the LifeCam Studio is a must buy.

Verdict: 90%

5. Novo Minoru 3D - £24

Minoru 3d webcam

This isn't a device that is going to deliver a life-like holographic avatar of a far-fl ung friend into your home, but it is a bit of throwaway fun. The Minoru 3D webcam's calibration is straight forward, with a tweaking guide for getting an adequate 3D image from both of the Minoru's two cameras.

The image is displayed via red and cyan anaglyph 3D, so you and the person you're talking to only need a pair of cheap cardboard glasses to view. Thankfully, the camera is also compatible with more advanced 3D technology, such as Nvidia 3D Vision.

The two cameras of the Minoru can also be used to produce picture-in-picture footage, so you can hold up objects to one camera while talking to the other.

In 2D mode, the video quality is passable, but not as sharp or detailed as the other webcams, with colours looking washed out. However, 3D is this webcam's gimmick and if 3D doesn't interest you then there's nothing to see here.

Verdict: 63%



Broadcom Announces its first NFC Solution - BCM2079x

Near Field Communication (NFC) is quickly shaping up to be a must-have feature in this next generation of smartphones. We talked about it briefly in the context of the Nexus S, where it promised to enable contactless payments, tag reading, easier pairing, and simple peer-to-peer transfer. Though there is only one practicable NFC contactless payment implementation to date in the Nexus S 4G on Sprint, more are coming as carriers and payment processors work out the details. To date, the implementations we've seen in the Nexus S have used NXP's PN544, and there are other NFC controllers on the market from Inside Secure and STMicroelectronics. 

Today, Broadcom is joining that fray with their own discrete NFC controller, the BCM2079x family, which it claims will offer lower power consumption and package size than the competition thanks to its 40nm design. This is a part specifically targeted at smartphones and other mobile NFC applications. Broadcom claims its design is 40 percent smaller and uses 40 percent fewer components compared to others. 

Of course the real long term question is how long it will be until Broadcom can integrate its NFC controller into its mobile combo chip lineup. These are parts like BCM4329 and BCM4330 which combine WiFi, Bluetooth, and FM radio into one package, and are hugely popular in the smartphone space. Broadcom isn't ready to talk about that roadmap, but no doubt adding NFC to that list and keeping it all under one roof in the same die is on everyone's minds. For now, the BCM2079x family pairs with BCM4330 and others to enable NFC-enabled Bluetooth pairing and other scenarios.

Source: Broadcom

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NVIDIA Releases Beta Drivers Specified for Battlefield 3

NVIDIA has released beta drivers which have been coded with Battlefield 3 in mind. The drivers are named as GeForce R285.38 and are available immediately from NVIDIA's site. Supported products range from as old as the GeForce 6 series to the latest GeForce 500 series. 

The release comes at a good time since the open beta of Battlefield 3 will be available on Thursday 29th (27th if you pre-ordered through Origin). NVIDIA claims up to a 38% performance increase in Battlefield 3, as well as overall stability improvements. The beta drivers add better support for SLI configurations in a few other games too, such as Diablo III and Saints Row: The Third. 

Source: NVIDIA

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ASUS to Launch UX21, UX31 Ultrabooks on October 11

ASUS' new 11" and 13" Ultrabooks, the UX21 and UX31, were shown off earlier this year at Computex, and now they're ready to come to market: an ASUS teaser site cites October 11 as the big day.

Both laptops sport 6Gbps SATA SSDs from Sandisk, as we reported earlier this year, a USB 3.0 port, and Sandy Bridge processors. Pictures from the Computex model also show one USB 2.0 port, a Mini DisplayPort, and a mini HDMI connector. The UX21's 11" display has a resolution of 1366x768, while the 13" display on the UX31 ups that to 1600x900.

As for price, the new laptops have apparently been priced in France: the UX21's starting price is said to be €799 (about $1100), with the UX31 starting at  €999 (about $1350). This is roughly in line with what Apple and others are charging for machines in this form factor, though we'll have to wait to see what the official prices are in all territories.

Source: ASUS, Maximum PC

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Early Benchmarks and Teardown of LaCie Little Big Disk

LaCie released its first Thunderbolt-equipped storage solution called Little Big Disk (LBD) last week, and some people have already received their units. A user ender21 over at MacRumors Forums has posted some early benchmarks and a small teardown of the 1TB version of LBD. The 1TB unit comes with two 500GB 7200rpm drives configured in RAID 0, so the SSDs are user-installed. LaCie also has plans for SSD based LBD but the availability is unknown at the moment.

Benchmarks

For this test, a 6.22GB QuickTime video file was used. The file was moved from OWC Extreme 6G 120GB to the LBD, and back, to test average transfer speeds. The SSD configuration was also tested with a RAM disk to eliminate possible bottlenecks caused by the internal SSD. 

Write Speed

What is surprising is that the SSDs in RAID 0 deliver so poor performance. We are looking at only 20-30MB/s increase (40-50MB/s with RAM disk) in performance over two 7200rpm HDs in RAID 0, while even a single Crucial M4 should deliver speeds of over 500MB/s with incompressible data, such as a video file like in this test. It's possible that the SATA controller in LBD is SATA 3Gb/s, since at least the hard drives are 3Gb/s variety (not that they could take advantage of SATA 6Gb/s anyway). Even that wouldn't explain the poor performance though, because Crucial m4 gets speeds of around 270MB/s when connected to SATA 3Gb/s, so we should be looking at figures around 500MB/s when running RAID 0 with two drives. Thunderbolt can't be the limiting factor due to its maximum transfer rate of 1.25GB/s. 

Hopefully we will find out what is causing the low transfer speeds when we get our review unit, or if there is simply an error in these figures. 

Teardown

Gallery: LaCie Little Big Disk Teardown

The teardown doesn't reveal anything special. There are two 2.5" 7200rpm drives inside the chassis. This is a 1TB model with two 500GB hard drives, which turned out to be made by Hitachi, but it's possible that other brands are used as well. Upgrading the hard drives doesn't look too hard and there aren't many screws on the way either. 

The circuit board is shown in one of the pictures but there isn't anything surprising. The actual Thunderbolt chips seems to be covered by something, so we don't see its model number either. 

Thanks to Rick for providing us the benchmarks and pictures!

Source: MacRumors Forums

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Minecraft Pocket Edition Coming to Android on September 29

The portable edition of Minecraft, the popular world building/sandbox/survival horror game by indie developer Mojang, is shedding its Xperia Play exclusivity and coming to other Android devices on September 29.

The reveal video, linked below, shows a Mojang employee playing the game via touchscreen - look direction is controlled by swiping and player movement is controlled using an onscreen directional pad. Whether this control scheme works as well as a keyboard and mouse or even the Xperia Play's buttons remains to be seen.

Minecraft Pocket Edition, which is at this point a product completely separate from the standard PC version of Minecraft, currently sells for about $6.50 on the Android Market. Like the PC version, it is being updated continuously and should see new improvments and features added over time.

Source: Mojang

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T-Mobile Samsung Galaxy S 2 Available October 12

This morning, Samsung officially announced the last set of details surrounding the relatively enigmatic T-Mobile Samsung Galaxy S 2, which we have been following pretty closely. First up, Samsung has for a second time officially confirmed that the T-Mobile variant includes a 1.5 GHz dual core Qualcomm SoC by making note of it in its press release, with the line:

Qualcomm Snapdragon S3 Processor with 1.5 GHz dual CPUs

In addition, DC-HSPA+ 42 Mbps support is still also officially on the spec list. We can also round out our table with the last of the details of all three USA-destined SGS2 variants. Interestingly enough, the T-Mobile variant also has quad-band WCDMA support, including the 850/1900 bands that would make it work on AT&T in the states. The reason for these bands being included is apparently to add support for Telus, which supposedly uses the same hardware. 

USA Samsung Galaxy S II VariantsCarrierT-MobileSprintAT&TNameSamsung Galaxy S II on T-MobileSamsung Galaxy S II Epic 4G TouchSamsung Galaxy S IISoCDual-Core Snapdragon 1.5 GHzExynos 4210 1.2 GHzExynos 4210 1.2 GHzNetwork Support

DC-HSPA+ (MDM8220)
GSM(850/900/1800/1900)
WCDMA(2100/1900/1700/850)

WiMAX + CDMA2000 1x/EVDO

HSPA+ GSM(850/900/1800/1900)
WCDMA(850/1900/2100)

Display Size4.52" SAMOLED+ WVGA4.52" SAMOLED+ WVGA4.3" SAMOLED+ WVGASize5.1" x 2.7" x .37"2.7" x 5.1" x 0.38"? x ? x 8.89 mmStorage16 GB Internal, up to 32 GB microSDCameras8 MP Rear Facing w/LED,AF, 2 MP Front Facing. 1080p Video RecordingWiFi/BT/NFC802.11 a/b/g/n, BT 3.0, NFC802.11a/b/g/n, BT 3.0802.11a/b/g/n, BT 3.0, NFC(?)Battery1850 mAh1800 mAh1650 mAh

One of the most surprising things is that the T-Mobile variant now officially includes NFC support, and will launch running Android 2.3.5. The device will go on pre-order October 10, then for sale at select stores and dealers October 12. The Galaxy S II is expected to cost $229.99 after a $50 mail-in-rebate card with a two-year service agreement. 

Source: T-Mobile/Samsung (PDF)

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Samsung Reveals Omnia W and Korea-only Galaxy S II HD LTE

 

Samsung likes to fill a news cycle (expect more from them tonight), and so it's no surprise that on the same day that they reveal the details of the T-mobile SGSII variant, they also reveal a few other devices. First up, we have the Omnia W, which appears to be the international variant of AT&T's Focus Flash. The device sports a 3.7" Super AMOLED WVGA display, and rocks a Qualcomm single-core 1.4 GHz SoC while being the low-cost Windows Phone 7.5 option for non-US customers. The device will spread throughout Latin America, Asia and Europe after a late October launch in Italy. 

Second, we have something truly drool worthy, the Samsung Galaxy S II HD LTE, a Korea-only product whose internals match the previously announced Galaxy S II LTE, marrying a 1.5 GHz SoC (likely Exynos) and LTE, but ups the ante with a 4.65" 1280x720 Super AMOLED screen. This variant yields a delightful 316 ppi pixel density, and joins the ranks of phones that are expected to sport HD resolutions in the coming months. 

Though the SGSIIHDLTE (Ed. note: Mouthful!) was only announced for Korean markets today, we can expect something similar to grace our shores before too long. High resolution screens will be the new dual-core in the smartphone market, and after enduring WVGA across all variety of screens, we will be glad to see it happen. PR below, and stay tuned for more Samsung news as it happens.

Source: Samsung (1), (2)

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Windows 8 Syncs Settings Between Systems Using Windows Live ID

Today on the Building Windows 8 blog, Katie Frigon explains how user settings, Metro apps purchased through the Windows app store, and other data can be synced across Windows 8 devices using a Windows Live ID. 

When setting up a new or reloaded Windows 8 device, you're given an opportunity to sign in with a (or create a new) Windows Live ID. Windows will then create a user profile with that username, and can sync various settings including your lock screen picture, desktop background bookmarks and browser history, and various other settings to the cloud and between devices.

A new Control Panel gives users control over exactly what is synced, and IT administrators will also be able to determine whether users can link their domain accounts with Windows Live IDs (and the kinds of data the users can sync). Data synced to Microsoft's servers is encrypted using SSL/TLS, and that new devices associated with your Windows Live ID must be confirmed before they can access your sync data. The post also notes that local accounts and domain accounts can continue to function just as they always have, if desired. 

These changes are mostly consumer-oriented, and mirror moves by Apple and Google (among others) to sync data between different devices using a central account. For more information (and, as always, there's plenty more), check out the post on the Building Windows 8 blog.

Source: Building Windows 8 Blog

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The Wait is Over: Samsung Announces the Galaxy Tab 8.9

When I first met the Galaxy Tab 8.9 in Florida earlier this year I felt like it may be the perfect tablet form factor: small enough to be really portable, while large enough to really be a tablet. Our own Jason Inofuentes is live at Samsung's press event where the company just announced availability of the 8.9-inch Galaxy Tab. The new tablet will be available nation-wide starting October 2nd in 16GB and 32GB configurations for $469 and $569, respectively. 

The specs of the Galaxy Tab 8.9 are virtually identical to its bigger brother. You still get a 1280 x 800 PLS display, just in a smaller form factor. NVIDIA powers the tablet, Samsung lists the SoC as a dual-core T250S, presumably running at the same clocks as the Tegra 2 in the 10.1. 

The weight also drops a bit to 447g. The 8.9 features two cameras (2MP front facing and 3MP rear facing), is WiFi-only and ships with Android 3.1 with Samsung's TouchWiz UX. Battery capacity is listed at 6100mAh. Jason should be getting our review sample in the next hour, expect a quick preview in the next day followed by our usual in-depth treatment next week!

Samsung 2011 Tablet Comparison Samsung Galaxy Tab 8.9Samsung Galaxy Tab 10.1SoCNVIDIA Tegra 2 (Dual ARM Cortex A9 @ 1GHz)NVIDIA Tegra 2 (Dual ARM Cortex A9 @ 1GHz)GPUNVIDIA GeForceNVIDIA GeForceRAM1GB1GBDisplay1280 x 800 PLS1280 x 800 PLSNAND16GB16GBDimensions230.9 x 157.8 x 8.6mm256.6 x 172.9 x 8.6mmWeight447g565gPrice$469$499

 

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Dell U2311H: E-IPS, Full Adjustments, and DisplayPort

For years now Dell has been one of the few companies that consistently offers a range of displays using IPS panels for desktop displays instead of only the more affordable TN panels. Now with the availability of e-IPS panels, Dell has been able to offer even more models and lower the price all the way down to $319 for a 23” 1080p display.

Considering most IPS displays use S-IPS or similar panels and cost north of $500 for 23", E-IPS promises improved viewing angles compared to TN and can hopefully avoid any other negatives. How does Dell's U2311H stack up to other displays, and is it a worthwhile compromise between TN and S-IPS? Read on to find out.

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Hands-on With The Galaxy Tab 8.9

First revealed at CTIA, alongside it’s big brother the Tab 10.1, the Samsung Galaxy Tab 8.9 has been a long time coming. At today’s launch event Samsung gave the device little fanfare, preferring to give media attendees as much hands-on time as possible. We picked up our review sample at the event so expect our full review shortly. For now, we have a hands-on of Samsung’s littler tablet, along with the Galaxy Player 4.0 and 5.0. Jump past the break to find out how the latest additions to the Galaxy fare.

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G.hn Gains Momentum with Marvell Silicon

We have covered the powerline networking battle between HomePlug and HomeGrid in a lot of earlier pieces. With demonstration of working silicon at CES 2011, G.hn finally emerged from vaporware territory. Today, Marvell is announcing their first G.hn transceiver chipset, the 88LX3142. Read on for our analysis.

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Firefox 7.0 Released

Has it already been six weeks since Firefox 6.0 was released? Apparently so, since Firefox 7.0 has just been made available for Windows, OS X, and Linux users to download.

Firefox 7.0 is the first stable release to benefit from Mozilla's "MemShrink" initiative, which aims to improve the browser's speed and resource usage by reducing memory requirements and addressing memory leaks that can bog down the browser over long sessions, or for users with many tabs open simultaneously.

Other new additions include a new version of "Canvas," a Direct2D acceleration feature for HTML5 games and animations; support for the W3C navigation timing API, which can help developers measure page load time under a variety of different circumstances; and Telemetry, which can send anonymous information about your browsing sessions to Mozilla to aid in the identification of performance issues. Upon installing Firefox 7.0, you'll be given the opportunity to opt-in or opt-out of Telemetry.

The full Firefox 7.0 release notes can be found here, for those interested in technical details. The update should be available to current FIrefox users now, and you can always get the latest version manually at getfirefox.com.

Source: Mozilla

 

 

 

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OCZ Z-Drive R4 CM88 (1.6TB PCIe SSD) Review

In our last SandForce SSD roundup I talked about how undesirable the consumer SSD market is, at least for those companies who don't produce their own controllers and/or NAND. There's a downward trend in NAND and SSD pricing, which unfortunately squeezes drive manufacturers as they compete for marketshare. The shrinking margins in the consumer SSD space will ultimately drive companies out of the business, consolidating power in those companies who are fine operating with slim margins. There are other effects, such as insufficient validation testing that result from this price crunch.

Public companies are under an even greater pressure to maintain high profit margins. Investors don't care about good product, they care about good returns. What is a public SSD manufacturer like OCZ to do? Go after the enterprise market of course.

OCZ has quietly addressed the enterprise SSD space for a while now. Today you can custom order an OCZ Deneva 2 SSD which is an enterprise focused SF-2000 based solution. OCZ's enterprise drives are fully customizable down to the controller, firmware and NAND type on-board. If you want an SF-2000 drive with SAS support and SLC NAND, OCZ will build it for you.

In the enterprise segment where 1U and 2U servers are common, PCI Express SSDs are very attractive. You may not always have a ton of 2.5" drive bays but there's usually at least one high-bandwidth PCIe slot unused. The RevoDrive family of PCIe SSDs were targeted at the high-end desktop or workstation market, but for an enterprise-specific solution OCZ has its Z-Drive line.

Read on for our review of OCZ's Z-Drive R4.

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Intel Releases Atom D2500 and D2700 Processors

Back in April, we reported the specifications of Intel's upcoming Cedar Trail platform. On Sunday, Intel quietly updated their CPU price list with two new SKUs: Atom D2500 and D2700. These are Intel's first Cedar Trail codenamed CPUs, as well as the first 32nm Atoms. The specifications are the same as what we reported earlier but lets list them anyway:

Intel Atom "Cedar Trail" LineupModelD2500D2700Core/Thread Count2/22/4Frequency1.86GHz2.13GHzL2 Cache1MB1MBMax Memory4GB4GBSupported MemoryDDR3-800/1066DDR3-800/1066Graphics frequency400MHz640MHzTDP10W10WPrice$42$52

There aren't any major compared to what we have already published. The only new bits of info are GPU frequencies, but unfortunately we still have no idea of the architecture, and hence performance remains as a big question. It's not even sure whether DirectX 10.1 is supported, even though we initially reported that it will be. There were rumors of Intel having problems with DirectX, thus it's possible that Intel will be releasing only DirectX 9 capable driver at the release to avoid further delays. 

Intel has not released a press release of Cedar Trail announcement yet, so the official release with more details should be coming in the near future. 

Sources: Intel, Intel

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AMD Releases Catalyst 11.10 Preview for Battlefield 3

With today's launch of the Battlefield 3 early beta, AMD has released a preview build of their Catalyst 11.10 drivers specifically for Battlefield 3. The Catalyst 11.10 Preview driver improves BF3 performance on the Radeon HD 5000 and 6000 series for both single-GPU and CrossFire configurations, and adds support for 5x1 Eyefinity. The full release notes are below:

Improves performance in Battlefield 3 Open Beta release for both non-Anti-Aliasing, and application enabled Anti-Aliasing cases on the AMD Radeon™ HD 6000 and AMD Radeon™ HD 5000 Series for single GPU configurationsImproves performance in Battlefield 3 Open Beta release for both non-Anti-Aliasing, and application enabled Anti-Aliasing cases on CrossFire configurations using the AMD Radeon™ HD 6000 and AMD Radeon™ HD 5000 SeriesEnables support for Eyefinity 5x1 display (portrait and landscape) configurations  using the AMD Radeon™ HD 6000 and AMD Radeon™ HD 5000 SeriesVision Engine Control Center:    User Interface enhancements have been implemented for the CrossfireX, GPU Overdrive, and Information Center pages.

Source: AMD

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Introducing the Tizen Project

When Intel first announced its intentions to enter the smartphone space it needed an OS that demanded the additional silicon Intel was willing to invest in this market. With PCs Intel had Microsoft Windows, an OS that could seemingly always use more processing power. Newer versions of Windows helped Intel sell newer versions of its processors. There was no analog to that in the smartphone market when Intel first started making noise. It was software and styling, not SoCs that differentiated most Android smartphones early on. Obviously times are changing (hence Intel's recent public commitment to Google) but back then Intel needed a mobile OS that would demand greater performance from its SoCs. Intel settled on Moblin: a version of Linux originally intended to be deployed on mobile internet devices and netbooks.

Intel eventually partnered up with Nokia. With the partnership came a rebrand: Moblin got folded into MeeGo and was given support for smartphones and ARM architectures as well. Unfortunately, market pressure eventually caused Nokia to give up on MeeGo and move to Microsoft's Windows Phone platform. Nokia could have been successful with MeeGo but it's a tough job building up marketshare from scratch with a brand new, unproven OS. Nokia decided to do what it felt was best for the company, although the long term impact isn't incredibly clear.

Intel's close relationship with Nokia pushed away many of its other hardware partners. Nokia's abandonment of MeeGo left Intel alone. With Nokia gone and no other hardware vendors immediately eager to work with Intel, things had to change.

Intel embraced Android and wants to be a competitor in that space. Hardware vendors are back at the table and Intel is expected to finally have a design win in early 2012. I suspect Intel's focus will mostly be in smartphones and it will look to Windows 8 to be the tablet platform of choice.

Where does this leave MeeGo? Intel is focused almost entirely on Android for smartphones and with Nokia gone there really isn't a MeeGo anymore. As a result, the MeeGo Project is pretty much done with and the Linux Foundation has announced its successor: Tizen.

Tizen will pick up where MeeGo left off but with an increased emphasis on HTML5 development. Details are scarce but Tizen APIs are apparently much less rigid and designed explicitly with HTML5 in mind. There will be support for native code as well for applications that require it, but for most everyone else the path to success will be HTML5.

The Tizen project is based on Linux and will reside within the Linux Foundation. The OS is completely open source. Development is led by a technical steering team comprised of engineers from Intel and Samsung.

Why would Intel and Samsung support the Tizen project? To facilitate competition and offer a truly open alternative to Android, iOS and Windows Phone. The support of these two companies doesn't guarantee Tizen will be a success (nor is either likely counting on it), but markets tend to evolve differently when there are open competitors in the mix.

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Lian Li's PC-V353: Lighter Than Air

We've been wanting to get Lian Li enclosures in house for review for a while now, and we're pleased to report we finally have a contender on hand (with more on the way!) in the form of the PC-V353. Lian Li touts this case as having been designed to cool through use of extensive ventilation instead of fans, but surprisingly they don't advertise what may be one of its more interesting aspects: the enclosure is comprised almost entirely of aluminum and is likely to feel surprisingly light. Can an aluminum, well-ventilated enclosure take the place of steel and fans?

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Amazon Kindle Fire: A $199 Kindle Tablet

 

In a move that has been anticipated for sometime, Amazon has introduced their own branded Android tablet, the Kindle Fire. Though based on Android, you won't be confusing this device with any of the growing army of Android tablets joining the market, nor will you see much of the Android you've come to expect. The 7" slate is designed to deliver Amazon services in a user friendly walled garden that bears little resemblance to vanilla Android. We've got first impressions and details along with a gallery after the break.

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Microsoft Details SkyDrive Integration for Third-Party Developers

Microsoft's Mike Torres digs into some code today on the Building Windows 8 blog, showing third-party developers how to integrate SkyDrive functionality into their programs using the Windows Live SDK.

This functionalty ties in with Microsoft's last blog post, which laid out the benefits of syncing content between Windows 8 systems using your Windows Live ID. By tying their programs to Windows Live, third-party developers can not only use SkyDrive to work with files users have saved to the cloud, but can also give users the benefit single-sign in to apps via their Windows Live ID.

For complete details, as well as some actual lines of code (which Steven Sinofsky says we can "expect more" of), you can as always read through the exhaustive post on the Building Windows 8 blog.

Source: Building WIndows 8 blog

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L.A. Noire Coming to PCs This November

L.A. Noire, Rockstar’s gritty 1940s crime drama adventure from developer Team Bondi, is headed to PCs next month. It will release in North America on November 8 and in Europe on November 11 for $49.99. No word yet on a Mac version, though Mac players will be able to access the game via OnLive.

Dubbed L.A. Noire: The Complete Edition, this package includes all downloadable content previously released on consoles. It will also add support for NVIDIA 3D vision and will be controllable with either keyboard/mouse or a gamepad. Rockstar claims it will run on a “wide range of PCs,” though you may want to double-check their specifications to be sure your PC is up to snuff:

· Operating System: Windows 7 / Windows Vista Service Pack 1 / Windows XP Service Pack 3 / OnLive for PC or Mac
· Processor: Intel Dual Core 2.2GHz to Quad Core 3.2GHz / AMD Dual Core 2.4Ghz to Quad Core 3.2Ghz
· RAM: 2GB to 8GB
· Hard drive space: 16GB
· Video Card: NVIDIA GeForce 8600 GT 512MB to NVIDIA GeForce GTX 580 1536MB / Radeon HD 3000 512MB to Radeon HD 6850 1024MB
· Sound Card: 100% DirectX 9 Compatible

L.A. Noire was an impressive but uneven experience on consoles, dragging at times and sometimes resorting to prolonged periods of frustrating trial-and-error gameplay. It's still a game worth trying for its modern take on the adventure game and remarkable facial animations, and the additional content for the price makes The Complete Edition an appealing offer.

Source: Joystiq

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AMD Confirms 32nm Yield Issues at Global Foundries

AMD just announced revised revenue projections for Q3. Revenue is up compared to Q2 by 4 - 6%, but AMD had originally expected an increase of 10%. The reason for the revised projections? Llano supply is limited by apparently poor yields on Global Foundries' 32nm process. We had heard rumors to this effect for a while, but now they're officially confirmed by AMD.

The official statement is below:

The less-than-forecasted preliminary third quarter 2011 revenue results are primarily due to 32 nanometer (nm) yield, ramp and manufacturing issues at GLOBALFOUNDRIES in its Dresden, Germany factory that limited supply of "Llano". Additionally, 45nm supply was less than expected due to complexities related to the use of common tools across both technology nodes. AMD continues to work closely with its key partner GLOBALFOUNDRIES to improve 32nm yield performance in order to satisfy strong demand for AMD products.

The bigger concern in the near term is the impact this will have on the ramp of Bulldozer. Llano wasn't a huge chip, Bulldozer is. 

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Intel Engineer Ports QuickSync Video Decoding to FFDShow

An Intel engineer by the name of Eric Gur started an AVSForum thread indicating he had begun work on enabling Quick Sync support in FFDShow's video decoder. Quick Sync is typically known as Intel's hardware accelerated transcoding engine found in Sandy Bridge, however there are both encode and decode aspects to the engine. Gur's work focuses on the latter.

To access Intel's hardware video decode acceleration application developers typically turn to the DirectX Video Acceleration (DXVA) API. Sandy Bridge's hardware decode engine interfaces with DXVA and can return decoded frames not run on the x86 CPU cores. As we've lamented in the past, open source DXVA decoders haven't typically worked all that great for Sandy Bridge (or previous generation Intel GPUs, for that matter). FFDShow users have often avoided DXVA solutions as they can't be used with any custom post processing FFDShow filters.

Gur's Quick Sync filter for FFDShow gets around all of this. By accessing SNB's video decoder through Quick Sync, FFDShow gets full hardware acceleration by going through the Intel Media SDK and not through DXVA directly. It can also be used on non-Sandy Bridge systems, but, with higher CPU usage. The filter is obviously unsupported software but head on over to AVSForum if you're interested in checking it out. If you want more technical details check out the related thread on the Doom9 Forums.

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Rick Bergman Resurfaces...as the CEO of Synaptics

Last week I regrettably posted that AMD's Products Group GP, Rick Bergman, had left the company for unknown reasons. Tonight I got an email from Synaptics telling me that Rick Bergman has been named their new President & CEO, effective immediately. 

This could shed some light on Rick's reasoning for leaving AMD. For a person in Rick's position, especially at a company that didn't have any intentions of selecting a CEO from within, the move makes a lot of sense.  Synaptics as a company could use someone of Rick's talents. With a number of touchpad products, Synaptics now has the challenge of moving into an age where touchscreens are quickly becoming the norm.

Hopefully this means there isn't max exodus of key talent from AMD and just a single, although quite important, person pursuing a good career opportunity.

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Friday 23 September 2011

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